There's other more obvious ones: Ingrid + Skirmisher Talisman + Speedsuit + her own Speed increase + chance of melee AP/the Sage can move across the entire battle field efficiently and abuse her Killer Instinct Fedir and weapon debuff mods/reload cards and the Leech is an Eddie Barrage without Eddie's presence the Herald and the Conjuction can be not just free actions but bonus AP (i run on Judith - didn't like the speed decrease from the Behemoth) Eddie, crit, Endless Bandolier and Inspiration never needs to reload. Alternatively you can also drop Bruisers and melee in rather than out for shenanigans. Stick and Move can really help to put Nocturne into the perfect spot then unleash a big signature on now Shocked enemies if you're willing to drop the invis. Nocturne's invisible on Translocate pairs great with melee (Ingrid and Celestine) allowing them to get in and go helter skelter with their AP then porting them out to safety whilst being untargetable herself and potentially Shocking + Slowing the group as well. Unfortunately with a typical 3 man squad i personally don't like running 2 Bruisers but looks like she'll benefit again from the Bombardier's Brace for this combo. Judith's Sticky Grenade that does double damage on Knocked Down targets also pairs really well with the other Bruisers - Ingrid's AOE signature or Fedir whom can use the stuck person as a grenade themselves, tossing them into a pack and hitting groups. This further pairs with anyone running the Herald card, and gives him synergy with a third card like the Tyrant to build stress as well as heroes that like attacking Marked targets with the skill upgrade on evade (Eddie's Bullseye and Light 'Em Up). The skill that gives an evade procs on the same shot if Flash ammo's blind occurs. Lateef with Flash ammo and the cards the Gambler and Great Wind has turned him into an unkillable, Inspired tank for me that can deal out huge Running Shots. Haven't got the full roster but here's the ones i've enjoyed: Even a weak attack (like several cards provide) can be useful in that respect, if your other characters don't have anything better to do with the AP. But she also benefits from folks who can make lots of attacks (either because like Ingrid they have a ton of potential AP to spare or because like Eddy their attacks can hit multiple targets), because each attack causes a point of stress (two if cursed), which adds up quickly even on tough enemies. So of course she benefits from stress-related cards like the Sadist (which gives her stress reduction and healing whenever an enemy stress-breaks, which is what she wants to be doing anyway) or the Monument (basically an AoE stress bomb with a cooldown). In addition, her Occult Gambit let's her get extra action points at the cost of stress (effectively every use gives her a 50% chance of a free AP and a 50% chance of gaining 3 stress). Everything about her kit is centered around attacking the enemy stress bar instead of their HP (although she can certainly do that as well), with curse (doubling the stress an enemy takes for the round), poison (dealing extra stress), and a Signature that recharges on stress kills. I'll start with the crazy stress-monger Celestine. Any interesting or powerful character combinations (either with other characters or with specific cards) you've found?
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